Question: Can u help me with the two exercise using JavaFX Objectives: In this lab, the following topics will be covered 1. Introduction to event-driven programming

Can u help me with the two exercise using JavaFX  Can u help me with the two exercise using JavaFX Objectives:

Objectives: In this lab, the following topics will be covered 1. Introduction to event-driven programming 2. Label, Button, and TextField controls 3. Layout:s Exercise1 Create a Temperature Convertor application that has A Label with the text "Fahrenheit" A TextField for the value of temperature in Fahrenheit A Label with the text "Celsius" A TextField for the value of temperature in Celsius One Button labeled"Convert" Another Button labeled "Clear The program will start with empty text fields. The user can enter a value for one of the temperature measurements (assume it is correct all the time) then click calculate. The program should be able to identify the types by checking the text fields, calculate the new value and post it in the corresponding text field. If the user wants to convert new values, he should clear the text fields first by clicking on Clear button. If the user enters a non-numeric value, when he clicks on calculate, the program should clear the text fields and show an appropriate dialog message. Exercise2 Implement a Java Magic Square Guessing game that has 9 TextFields (one for each number) and 2 buttons. The user can enter a Square in the fields, then click on Check button to check if the square is Magical or not. The other button is Clear that the user can use to clear all the TextFields

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