Question: can you please provide a code that would give the expected output as shown above in the picture using the description when added to my

 can you please provide a code that would give the expected

can you please provide a code that would give the expected output as shown above in the picture using the description when added to my code given in the link below

output as shown above in the picture using the description when added

please code it according to my code as I have posted questions before and I got codes which wouldn't work with my code. Rule 4 is as follows

to my code given in the link below please code it according

to my code as I have posted questions before and I got

please provide a code which would provide the expected output when added to my code. Thank you

5. In the Board class, define a method clear_colour(self, colour_name) that clears the given colour ("B" or "W") according to rule \#4 (see Background information). test cases b=Board(9) b.set_from_integer(123480537448700274361724717496626688035) print(b) print(b.is_legal()) b.clear_colour("B") print(b) print(b.is_legal()) expected output ABCDEFGHI9.@000@@...8..@@@0@...7.......6... 0@...5..0@0@...4...0@...3.......2....0000 1...0@@@@ False ABCDEFGHI9.@0000@...8..@@0@...7.......6... O@...5..0.0@...4...0@...3......2....00001 . True Please refer My exercise is to create a Go game in python this... Chegg.com as it will give you my code as this is the 2nd part 1. Go is prayed on a 1919 square grid of points, by two players called Black and White. 2. Each point on the grid may be coloured black, white or empty. 3. A point P, not coloured C, is said to reach C, if there is a path of (vertically or horizontally) adjacent points of P s colour from P to a point of colour C. 4. Clearing a colour is the process of emptying all points of that colour that don't reach empty. 5. Starting with an empty grid, the players alternate turns, starting with Black. 6. A turn is either a pass; or a move that doesn't repeat an earlier grid colouring. 7. A move consists of colouring an empty point one's own colour; then clearing the opponent colour, and then clearing one's own colour. 8. The game ends after two consecutive passes. 9. A player's score is the number of points of their colour, plus the number of empty points that reach on their colour. 10. The player with the higher score at the end of the game is the winner. Equal scores result in a tie. In the above position, clearing black doesn't change anything because all black points reach empty. Clearing white results in the following position, which is legal

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