Question: can you please tweak this code. I need it to be simplified as much as possible ( If you like you can revamp the whole

can you please tweak this code. I need it to be simplified as much as possible(If you like you can revamp the whole thing) and I want it to actually run without syntax errors. I have asked this question twice but both of them did not work. Please shorten the code or just change most of it. The code is about a sprite walking in the park. I showed how the sprite looks like in the picture. I also want to be able to add a breezy noise with a cherry three with leaves falling(randomness of the leaves falling is needed. Here is the code:
// Variable declarations
PImage[] phoneSprites; // Array to store phone sprite images
PImage backgroundImg; // Background image or a longer image with all elements
int numSprites =6; // Number of phone sprite poses
int currentSprite =0; // Index of the current phone sprite
float phoneX, phoneY; // Smartphone position
float bgX =0; // Background position
String[] backgroundElements; // Array containing background element names
boolean[] elementShown; // Array to track if an element has been passed
void setup(){
size(600,400); // Adjusts window size
phoneSprites = new PImage[numSprites]; // Load phone sprites into the array
for (int i =0; i numSprites; i++){
phoneSprites[i]= loadImage("sprite"+ i +".png"); // Assuming your sprite images are named sprite0.png, sprite1.png, etc.
}
backgroundImg = loadImage("parkbackground.png"); // Make sure the image file is in the sketch folder
phoneX = width /2; // Start phone in the center
phoneY = height /2;
backgroundElements = new String[]{"bench", "lamp", "icecream", "flowers"};
elementShown = new boolean[backgroundElements.length];
}
void draw(){
background(135,206,250); // Draw sky blue
// Draw background
image(backgroundImg, bgX,0);
bgX -=1; // Move background based on phone movement (adjust speed as needed)
// Draw phone sprite
image(phoneSprites[currentSprite], phoneX, phoneY);
// Handle user input (update phoneX based on arrow keys)
handleUserInput();
// Check for element passing and update elementShown array
checkForElementPass();
// Randomize element order before each loop
shuffle(backgroundElements, true);
// Display elements based on randomized order and elementShown array
displayBackgroundElements();
updateSpriteAnimation(); // Update currentSprite for walking animation
}
void handleUserInput(){
// Update phoneX based on arrow keys
if (keyPressed){
if (keyCode == RIGHT){
phoneX +=5; // Adjust speed as needed
currentSprite =(currentSprite +1)% numSprites; // Cycle through sprite images
} else if (keyCode == LEFT){
phoneX -=5; // Adjust speed as needed
currentSprite =(currentSprite -1+ numSprites)% numSprites; // Cycle through sprite images in reverse
}
}
}
void checkForElementPass(){
// Check if an element has passed the phone and update elementShown array
for (int i =0; i backgroundElements.length; i++){
if (!elementShown[i] && bgX + backgroundImg.width phoneX){
elementShown[i]= true;
// Do something when an element is passed (e.g., print a message)
println("You passed the "+ backgroundElements[i]+"!");
}
}
}
void displayBackgroundElements(){
// Display background elements based on randomized order and elementShown array
for (int i =0; i backgroundElements.length; i++){
if (elementShown[i]){
// Draw the background element (you'll need to have separate images for each element)
// For example:
// image(elementImages[i], x, y);
}
}
}
void updateSpriteAnimation(){
// Update currentSprite for walking animation
currentSprite =(currentSprite +1)% numSprites; // Cycle through sprite images
}
can you please tweak this code. I need it to be

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