Question: can you please tweak this code. I need it to be simplified as much as possible ( If you like you can revamp the whole
can you please tweak this code. I need it to be simplified as much as possibleIf you like you can revamp the whole thing and I want it to actually run without syntax errors. I have asked this question twice but both of them did not work. Please shorten the code or just change most of it The code is about a sprite walking in the park. I showed how the sprite looks like in the picture. I also want to be able to add a breezy noise with a cherry three with leaves fallingrandomness of the leaves falling is needed. Here is the code:
Variable declarations
PImage phoneSprites; Array to store phone sprite images
PImage backgroundImg; Background image or a longer image with all elements
int numSprites ; Number of phone sprite poses
int currentSprite ; Index of the current phone sprite
float phoneX, phoneY; Smartphone position
float bgX ; Background position
String backgroundElements; Array containing background element names
boolean elementShown; Array to track if an element has been passed
void setup
size; Adjusts window size
phoneSprites new PImagenumSprites; Load phone sprites into the array
for int i ; i numSprites; i
phoneSpritesi loadImagesprite i png; Assuming your sprite images are named spritepng spritepng etc.
backgroundImg loadImageparkbackgroundpng; Make sure the image file is in the sketch folder
phoneX width ; Start phone in the center
phoneY height ;
backgroundElements new Stringbench "lamp", "icecream", "flowers";
elementShown new booleanbackgroundElementslength;
void draw
background; Draw sky blue
Draw background
imagebackgroundImg bgX;
bgX ; Move background based on phone movement adjust speed as needed
Draw phone sprite
imagephoneSpritescurrentSprite phoneX, phoneY;
Handle user input update phoneX based on arrow keys
handleUserInput;
Check for element passing and update elementShown array
checkForElementPass;
Randomize element order before each loop
shufflebackgroundElements true;
Display elements based on randomized order and elementShown array
displayBackgroundElements;
updateSpriteAnimation; Update currentSprite for walking animation
void handleUserInput
Update phoneX based on arrow keys
if keyPressed
if keyCode RIGHT
phoneX ; Adjust speed as needed
currentSprite currentSprite numSprites; Cycle through sprite images
else if keyCode LEFT
phoneX ; Adjust speed as needed
currentSprite currentSprite numSprites numSprites; Cycle through sprite images in reverse
void checkForElementPass
Check if an element has passed the phone and update elementShown array
for int i ; i backgroundElements.length; i
if elementShowni && bgX backgroundImg.width phoneX
elementShowni true;
Do something when an element is passed eg print a message
printlnYou passed the backgroundElementsi;
void displayBackgroundElements
Display background elements based on randomized order and elementShown array
for int i ; i backgroundElements.length; i
if elementShowni
Draw the background element youll need to have separate images for each element
For example:
imageelementImagesi x y;
void updateSpriteAnimation
Update currentSprite for walking animation
currentSprite currentSprite numSprites; Cycle through sprite images
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