Question: Case 1 2 gamification - finding legitimacy in the new corportate culture. 1 . What arguments can you make against trying to make gamification part
Case gamification finding legitimacy in the new corportate culture. What arguments can you make against trying to make gamification part of an organization's culture? What examples can you give
or creat to justify your arguments?
What arguments can you make against trying to make gamification part of an organuzation culture? What example can you give or creat to justufy your arguement
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