Question: Case Analysis Questions 1. Discussion (5 Points) What arguments can you make that support the legitimation of gamification in an organization's culture? What examples can

Case Analysis Questions 1. Discussion (5 Points)
Case Analysis Questions 1. Discussion (5 Points) What arguments can you make that support the legitimation of gamification in an organization's culture? What examples can you give or create to justify your arguments? 2. Discussion (5 Points) What arguments can you make against trying to make gamification part of an organization's culture? What examples can you give or create to justify your arguments? 3. Problem Solving (10 Points) Consider yourself the go-to "idea person" for friends who head two local organizations - a fire department and a public library. Both complain about morale problems and ask you for advice on creating a positive organizational culture. They want to know how your interest in gaming can be used to improve staff morale and performance. What will you suggest and why? 4. Further Research (Bonus 5 Points) Review how organizations, including major corporations, nonprofits, and the military, are using gaming. What role is gaming taking on in these settings, and how does its use affect the organizational cultures? What does the evidence suggest - is gamification merely a passing trend, or is it here to stay and might it even grow in use in the future

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