Question: Case study help requiredClosing Case POM Football Teams Use Virtual Reality The Problem practices, and limited the number of contact practices in both the preseason
Case study help requiredClosing Case
POM Football Teams Use Virtual Reality
The Problem
practices, and limited the number of contact practices in both the preseason and the regular season.
limited It is particularly important for the starting players to participate in reps together.
A Potential Solution
http:strivrlabscom and EON Sports
wwweonsportsvr.com
noted, It is like watching film, but you are actually there on the field. I feel like I am actually in the scrimmage."
footage.
essentially has football players walking through realgame experiences.
school football programs are using VR packages.
a few weeks. However, in the near future, the companies hope to reduce the turnaround time, allowing teams to use VR video tailored to specific game plans.
There are other uses for VR technology in football programs, including:
Teaching incoming freshmen and preparing backup players who do not get as many reps as the starters.
game.
Helping injured playersinstead of pushing their bodies through a real practice, they could work on their reps and their mental exercises virtually.
The Results
the technology would be "picking up half a coach." Finally, STriVR and EON have plans for basketball and baseball in the near future.
Questions
In what other ways could professional and college football programs use virtual reality systems?
Hint: Consider the fan experience.
Are STriVR and EON strategic information systems for any football program? Why or why not? Support your answer with specific examples.
Will STriVR and EON become competitive necessities for football programs? Why or why not? Support your answer with specific examples.
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