Question: Case Study You should read this case study carefully, then, refer back to it frequently while preparing your answers to each question. You are part

Case Study You should read this case study carefully, then, refer back to it frequently while preparing your answers to each question. You are part of a small team developing mobile phone applications. Your current project involves developing a game that can be played on a mobile phone and allows Bluetooth connectivity for network play. The game is to have a winter theme, and management wants the game available by 1 June 2025. The Marketing Department needs a prototype of the game by 1 May 2025 to allow sufficient time to market the game to the target audience. The total budget allocated for this project is $3000. The Marketing Department has also indicated that it is your team's responsibility to identify the target audience and conduct a survey of a sample of them to identify the most appropriate distribution channel for your game. Management would like to see your team's project plan before giving the go-ahead on the project. Thus, you are required to provide the following on behalf of your team..................

For this assessment task, students will form into groups of 3 or 4. Students are required to critique and evaluate the assigned (see the task list below on page 2). Building on AT2 (Project Plan and Business Report), students apply project management principles and justify the changes to the plan. Applying project management principles, students will also revise scope definition, scheduling, resourcing, and budgeting. They will utilise risk management and change control, quality management, and other project management tools and procedures to implement the revised final project plan and submit a 3000-word report...... Task List 1) Assume that your project team starts falling behind schedule. Describe strategies for making up lost time and avoiding schedule slips in the future. 2) Develop a list of quality standards or requirements that meet both senior management and customer expectations, focusing on stakeholder expectations. Provide a brief description of at least four different requirements. For example, a requirement might be that the new feature is available 24 hours a day, 7 days a week. 3) Create a risk register for the project, using the template in slide 42 (week 8) as a guide. Identify six potential risks, including at least two positive risks. 4) Plot the six risks on a probability/impact matrix, using slide 29 (week 8) as a guide. Assign a numeric value for the probability of each risk and its impact on meeting the main project objectives. 5) Provide Risk mitigation strategies for those six potential risks identified in question 3. ......................

i will now provide you with the answer, can you please check whether its correct or not. if not, can you please provide me with some corrections/suggestions to score highest distinction possible please...

1. Introduction

The purpose of this report is to finalise the planning and management of the Winter Wonderland Mobile Game Project, focusing on schedule recovery, quality management, and risk mitigation. Building upon the initial project plan submitted in Assessment 2, this report addresses the challenges faced during the project implementation phase. Using the PMBOK Guide principles, we critically evaluate the strategies adopted and apply project management tools such as risk registers, probability/impact matrices, and change control procedures to improve project delivery outcomes. The report covers the core areas of schedule control, quality expectations, and risk management, ensuring that both client satisfaction and internal performance objectives are met.

2. Strategies for Making Up Lost Time

2.1 Project Schedule Slippage Overview

During the development phase, our project experienced a two-week delay due to unanticipated software integration issues and limited resource availability. The Bluetooth functionality posed integration conflicts across Android and iOS platforms, which stalled the user testing phase.

2.2 Recovery Strategy 1: Fast-Tracking

To recover the timeline, we applied fast-tracking by overlapping previously sequential tasks. For example, the UI design was conducted simultaneously with Bluetooth integration testing. This enabled design updates to proceed while the development team resolved platform compatibility issues, reducing idle time between tasks (PMI, 2021).

2.3 Recovery Strategy 2: Crashing

Crashing was used selectively by allocating additional developers during the final debugging phase. Though it increased short-term costs, this move accelerated critical path activities without compromising quality.

2.4 Recovery Strategy 3: Reprioritisation of Features

To streamline the final release timeline, we temporarily removed non-essential features (e.g., seasonal background music and Easter egg animations) and deferred them to the post-launch update roadmap. This agile reprioritisation allowed core functionalitiesmultiplayer mode, winter-themed assets, and Bluetooth syncingto be completed within the revised timeframe.

2.5 Future Prevention: Integrated Monitoring

To avoid similar slippages, we have implemented continuous monitoring through weekly status reviews and real-time tracking via a shared Gantt chart. Change requests must now include a schedule impact analysis, which improves visibility and accountability in future iterations.

3. Quality Standards and Requirements

Project success depends on satisfying stakeholder expectations. We identified key quality requirements through a stakeholder mapping process and refined them through feedback received in AT2. The following standards are essential to project delivery:

3.1 24/7 Feature Availability

The multiplayer feature must remain available 24/7 to ensure consistent user engagement across global time zones. This standard aligns with end-user expectations and enhances customer satisfaction (ISO 25010, 2023).

3.2 Platform Compatibility

The game must be fully functional on both Android and iOS platforms. This is a critical requirement set by senior management to maximise market reach. Testing on multiple devices is a part of our quality assurance schedule.

3.3 Minimal Downtime During Updates

Scheduled updates must not disrupt gameplay. Maintenance windows will be executed during off-peak hours, with a failover system ensuring minimal interruptions. This ensures compliance with stakeholder expectations of uninterrupted service.

3.4 Compliance with Accessibility Guidelines

The user interface must comply with WCAG 2.1 standards to support users with visual and cognitive impairments. This reflects the values of inclusivity and aligns with quality control targets defined by the project board.

4. Risk Register

The following risk register identifies six potential project risksfour negative and two positivealong with their probability, impact, and ownership. The template follows Week 8 Slide 42 format.

Risk IDRisk TypeDescriptionProbabilityImpactOwnerResponse Strategy
R1NegativeDelay in Bluetooth integration across platforms45Dev LeadMitigate - Allocate platform-specific devs
R2PositiveHigh user interest in beta testing34Marketing LeadExploit - Use feedback to improve UX
R3NegativeIncompatibility with older devices33QA LeadMitigate - Prioritise backward compatibility
R4PositiveMedia coverage due to seasonal appeal25Comms LeadEnhance - Use PR campaign to boost awareness
R5NegativeBug discovery during final testing44QA LeadAccept - Use hotfix strategy post-launch
R6NegativeTeam member resignation25PMTransfer - Have contingency contractors ready

5. Probability and Impact Matrix

The matrix below plots each of the six risks using a 5x5 scale.

Risk IDProbability (1-5)Impact (1-5)Risk Score (P x I)Placement
R14520High
R23412Medium
R3339Medium
R42510Medium
R54416High
R62510Medium

Graphical Matrix (sample representation):

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Impact 5 | R1 R5 R4 R6 4 | R2 3 | R3 2 | 1 | 1 2 3 4 5 Probability

6. Risk Mitigation Strategies

Each identified risk has a tailored mitigation plan based on PMBOK's risk response techniques.

6.1 R1 - Bluetooth Integration Delay

Strategy: Allocate two separate development teams (iOS and Android) to work in parallel.

Justification: Reduces conflict resolution time and increases platform-specific testing.

6.2 R2 - High Beta User Engagement

Strategy: Exploit by integrating a feedback portal and incentivising participation with in-game rewards.

Justification: Improves user satisfaction and highlights areas for iteration.

6.3 R3 - Device Incompatibility

Strategy: Conduct regression testing across older device OS versions.

Justification: Enhances user reach and reduces post-launch complaints.

6.4 R4 - Positive Media Coverage

Strategy: Enhance by scheduling influencer collaborations and cross-promotion with winter-themed mobile apps.

Justification: Leverages the seasonal angle to build user anticipation.

6.5 R5 - Bug Discovery

Strategy: Accept and prepare a rollback/hotfix system with automated alerts.

Justification: Ensures faster recovery and user trust preservation.

6.6 R6 - Team Resignation

Strategy: Transfer by creating a knowledge base and identifying contractors in advance.

Justification: Avoids project halt and preserves continuity in task ownership.

7. Conclusion

This report outlines a comprehensive approach to managing a delayed project using strategic time recovery, quality control, and risk management. By implementing fast-tracking, crashing, and Agile reprioritisation, we were able to regain lost time and focus on core features. Our clearly defined quality standards align with both internal and external stakeholder expectations, ensuring user satisfaction and operational excellence. Furthermore, the development of a detailed risk register, probability/impact matrix, and risk response plan ensures that threats are proactively mitigated and opportunities are maximised. These measures collectively enhance the probability of successful and timely project delivery, establishing a strong foundation for deployment and post-launch engagement.

8. References

Project Management Institute. (2021).A Guide to the Project Management Body of Knowledge (PMBOK Guide)- 7th Edition. PMI.

International Organization for Standardization. (2023).ISO/IEC 25010:2023 Systems and software Quality Requirements and Evaluation (SQuaRE) - System and software quality models.

WCAG. (2018).Web Content Accessibility Guidelines (WCAG) 2.1. https://www.w3.org/TR/WCAG21/

Kerzner, H. (2017).Project Management: A Systems Approach to Planning, Scheduling, and Controlling. Wiley.

Schwalbe, K. (2020).Information Technology Project Management(9th ed.). Cengage Learning.

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