Question: Chapter 3 Exercise 17, Introduction to Java Programming, Tenth Edition Y. Daniel LiangY. *3.17 (Game: scissor, rock, paper) Write a program that plays the popular

Chapter 3 Exercise 17, Introduction to Java Programming, Tenth Edition Y. Daniel LiangY. *3.17 (Game: scissor, rock, paper) Write a program that plays the popular scissor-rock-paper game. (A scissor can cut a paper, a rock can knock a scissor, and a paper can wrap a rock.) The program randomly generates a number 0 , 1 , or 2 representing scissor, rock, and paper. The program prompts the user to enter a number 0 , 1 , or 2 and displays a message indicating whether the user or the computer wins, loses, or draws. Here are sample runs: scissor (0), rock (1), paper (2): 1 The computer is scissor. You are rock. You won scissor (0), rock (1), paper (2): 2 The computer is paper. You are paper too. It is a draw.

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