Question: Chapter 6 Write a class that represents a player in a game. The player should have a name, password, experience points, an inventory array of
Chapter 6
Write a class that represents a player in a game. The player should have a name, password, experience points, an inventory array of four strings, and a location x,y. Your class should have mutator and accessor methods for all variables. For example: setName(), getName(). It should have a suitable display method. Mutators and accessors should be public but all variables should be private. To implement get inventory, use string * getInv(); Use the scope resolution operator to implement larger methods such as display(). Use in class methods for shorter methods such as setName(), getName().
Example:
void setName(string name){this->name = name;}
string *getInv();
...
string* player::getInv(){return inventory;}
Note that in the above method setName this-> is required for disambiguation. If written
void setName(string n){name = n;}
this-> is not required.
Write a test program that creates three players and displays them.
Example Output:
This program generates three player objects and displays them.
Player Info -
Name: Nematocyst
Password: obfuscator
Experience: 1098
Inventory:
Position: 55689, 76453
sword
shield
food
potion
Player Info -
Name: Omphaloskeps
Password: obstreperous
Experience: 11456
Inventory:
Position: 12, 5108
sword of magic
shield of power
mana potion
anti-fire potion
Player Info -
Name: Tokamakfusion
Password: toroid
Experience: 15678
Inventory:
Position: 99, 108
axe of damage
shield of warding
strength potion
healing potion
Press any key to continue . . .
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