Question: CircleAnimations import java.awt.Color; import java.util.ArrayList; import java.util.List; import java.util.Random; ArrayList = ArrayList array(); public class CircleAnimations { private ArrayList circles; //the circles to animate private

    Circles In this lab, youll practice creating classes and objects, using ArrayList objects, and working with interacting obje

    int radius Color color The radius of the circle. The color of the circle. Color is a class that is built into Java, a softwar

    7. In CircleAnimations, write a method void addCircles () that will add three randomly colored circles with random locationsTwo circles overlap if the distance between their centers is less than their combined radii. There is a test method you Circl12. Add (overload) a 6-parameter constructor to Circle to also initialize the new instance variables. 13. Write a void update16. After completing the bounce behavior, do your circles make it halfway off the screen before they bounce? If so, fix thi

    CircleAnimations

    import java.awt.Color;
    import java.util.ArrayList;
    import java.util.List;
    import java.util.Random;

    ArrayList = ArrayList array();

    public class CircleAnimations
    {
    private ArrayList circles; //the circles to animate
    private int size; //canvas width and height (will be square)
    private Random rng; //use to make random numbers

    /** create a drawing pane of a particular size */

    public void drawCircles() {
    for(int i = 0; i < array.size(); i++) {
    StdDraw.setPenColor(circles[i], circles[i + 1], circles[i + 2]);
    StdDraw.setPenColor();
    }
    }
    public void addCircles() {

    }
    public CircleAnimations(int s) {
    circles = new ArrayList<>();
    size = s;
    rng = new Random();

    //don't mess with this
    StdDraw.setCanvasSize(size, size); //set up drawing canvas
    StdDraw.setXscale(0, size); //<0, 0> is bottom left. is top right
    StdDraw.setYscale(0, size);
    }
    }

    CircleRunner

    import java.awt.*;

    public class CircleRunner {
    public static void main(String[] args) {
    CircleAnimations app = new CircleAnimations(600); //supply window size, will be 600x600

    //test your methods below (with the app object)

    // testCircleOverlap(); //uncomment to test your overlap method, when required
    }

    public static void testCircleOverlap() { //uncomment contents to use
    /*
    * The distance between a and b is ~2.83, which is greater than the combined radius of 2 (a and b do NOT overlap)
    *
    * The distance between a and c is ~2.83, which is less than the combined radius of 6 (a and c overlap)
    */
    // Circle a = new Circle(1, 1, 1, null); //color is irrelevant for this
    // Circle b = new Circle(3, 3, 1, null);
    // Circle c = new Circle(3, 3, 5, null);
    //
    // System.out.println(a.overlaps(b)); //should print false
    // System.out.println(a.overlaps(c)); //should print true
    Complete the circle java and circle animations java as per the given instructions in the question docx
     
     
     
     
     
     

2. In this lab, you'll practice creating classes and objects, using ArrayList objects, and working with interacting objects (with some nice visuals). Even better, you'll be working with circles, widely considered to be the roundest of all two-dimensional shapes. 1. Import the starter code to begin. Instructions (if needed), for your IDE of choice: a. Jgrasp: i. Download the starter code folder from the website (Download -> Direct download). ii. Extract (unzip) the downloaded folder (right-click -> Extract all). iii. Copy the entire (unzipped) folder to your H: drive; rename it in the usual fashion. b. Eclipse: Circles CS circles ? i. In Eclipse, create a new Java project named in the usual fashion. ii. Download the starter code folder from the website (Download -> Direct download). iii. Extract (unzip) the downloaded folder (right-click -> Extract all). iv. Drag and drop the unzipped materials as follows: 1. Drag the source (*.java) files into the "src" folder. 2. See here for help (don't worry about text files): youtu.be/LOSICIeP6ko int x and int y Create a class Circle.java which is a simple abstraction of an on-screen circle (image). A Circle should (initially) have the following: int radius The center point of the circle's on-screen location. These values represent the circle's (initial) location on screen. The radius of the circle.

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