Question: class Bird! private: string name; int speed; public: Bird (string, int); virtual void sing(); virtual void fly(); string getName() const; }; class Birdof Prey :

 class Bird! private: string name; int speed; public: Bird (string, int);

class Bird! private: string name; int speed; public: Bird (string, int); virtual void sing(); virtual void fly(); string getName() const; }; class Birdof Prey : public Bird { protected: bool hungry; public: Birdof Prey (string, int, bool = true); virtual void killPrey(); bool is Hungry(); }; class Eagle : public Birdof Prey ! public: Eagle (string, int, bool = false); void killPrey(); void sing(); }; class Hen: protected Bird ! public: Hen (string); virtual void sing(); void layEggs(); }; Assume there is an Eagle object, eagle, and a BirdOfPrey pointer is initialised as follows: Birdof Prey * hunter = beagle; Which class' version of the function will be used in the code snippet below? hunter->getName()

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