Question: Code in Java and use any image you'd like and/or ref an image in code as xxx_##.png (1) Slider Puzzle Game You will be creating

 Code in Java and use any image you'd like and/or refan image in code as "xxx_##.png" (1) Slider Puzzle Game You will

be creating the following application: Slider Puzzle Game Pets Scenery Stop Time

020 This application represents a slider puzzle game. There are 15 tiles

that can be exchanged horizontally or vertically with a blank tile in

order to shuffle the image pieces around. When the tiles are arranged

Code in Java and use any image you'd like and/or ref an image in code as "xxx_##.png"

(1) Slider Puzzle Game You will be creating the following application: Slider Puzzle Game Pets Scenery Stop Time 020 This application represents a slider puzzle game. There are 15 tiles that can be exchanged horizontally or vertically with a blank tile in order to shuffle the image pieces around. When the tiles are arranged in the correct order, they form a complete image and the game is done. The game is timed.. so the faster you can complete the puzzle, the better your score

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