Question: CODE IN JAVA (The Colorable and Comparable interfaces) Design an interface named Colorable with a void method named howToColor(). Every class of a colorable object
CODE IN JAVA
(The Colorable and Comparable interfaces) Design an interface named Colorable with a void method named howToColor(). Every class of a colorable object must implement the Colorable interface. Design a class named Square that extends GeometricObject (the one we have worked on during lecture, https://github.com/iglidraci/cen215-java/blob/main/2022- 2023/chapter13_abstract_interfaces/GeometricObject.java) and implements Colorable and Comparable. Implement howToColor to display the message Color all four sides. The Square class contains a data field side with getter and setter methods, and a constructor for constructing a Square with a specified side. The Square class has a private double data field named side with its getter and setter methods. It has a no-arg constructor to create a Square with side 0, and another constructor that creates a Square with the specified side. Override the equals method in the Object class. Two Square objects are equal if their areas are the same. Draw a UML diagram that involves Colorable, Comparable, Square, and GeometricObject. Write a test program that creates an array of five GeometricObjects. For each object in the array, display its area and invoke its howToColor method if it is colorable.
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