Question: Complete both assignments. Create a Solo Yahtzee game in Java according to the assignment requirements below. Partial test run output Assignment 4 and 5- Yahtzee
Complete both assignments. Create a Solo Yahtzee game in Java according to the assignment requirements below.




Partial test run output

Assignment 4 and 5- Yahtzee Objecive The student will create a solo game of Yahtzee, making use of the Die object previously created. Reference Yahtzee rules: https www.wikihow.comPlay-Yahtzee Parmers This pair of assignments is complicated, with many objects put together to solve a larger project. It is encouraged students work with a partner on these assignments. Both partners should submit to Canvas. Yahtzee Background - Appropriate Code Locanon One of the major points of Object Oriented Design is concept of appropriate placement of functionality. Methods should be written as low on the object hierarchy as possible, but still appropriate The example of appropriate code placement in this assignment is in the calculation of the scores. The calculation of the hand results is done in YahtzeeHand, because they can be done at that level However, the Bonus and Total Score attributes must be completed in the YahtzeeScorecard object, as their value depends on the other scores completed, and not what is shown on the dice. In long-term code development, proper code placement is vital in the design stages, and misplaced code can result in many maintenance issues the software development lifecycle. for the problem. 0. Lean the dice game, Yahtses. It isn't the most strategy-heavy game in the world It is a good start to game programming because it is easy to learn and fun for all ages, yet still challenging to program. Create a folder named Assignment 4. Copy your Die object file into the folder. If you were unable to finish Al, you have permission use another student's code from Assignment 1, provided proper 1. credit to the original programmer is in 2. Within the same folder, create a Java file for a YahtzeeHand object Also, create a tester-file for the object. Feel free to create other objects as necessary for these assignments. 3. Define dice as an ArrayList of Die objects as an attribute of YahtzeeHand. 4. Create three constructors for YahtzeeHand, as follows: Two integer parameters specified Number of dice, and number of sides. Number of dice. (Assume sides is 6.) Assume number of dice is 5 and sides is 6 One integer parameter specified No parameters 5. Create the following methods: void rollDice () void printDice () int count (int num) void report () Roll all of the dice, to generate new values. Print values of all dice on a single line Retum the number of dice matching the parameter Create a report of all analysis methods in a neat table. 6. Create a YahtzeeHandTester, to test the methods of YahtzeeHand. counting the dice correctly Make sure it is rolling and Assignment 4 and 5- Yahtzee Objecive The student will create a solo game of Yahtzee, making use of the Die object previously created. Reference Yahtzee rules: https www.wikihow.comPlay-Yahtzee Parmers This pair of assignments is complicated, with many objects put together to solve a larger project. It is encouraged students work with a partner on these assignments. Both partners should submit to Canvas. Yahtzee Background - Appropriate Code Locanon One of the major points of Object Oriented Design is concept of appropriate placement of functionality. Methods should be written as low on the object hierarchy as possible, but still appropriate The example of appropriate code placement in this assignment is in the calculation of the scores. The calculation of the hand results is done in YahtzeeHand, because they can be done at that level However, the Bonus and Total Score attributes must be completed in the YahtzeeScorecard object, as their value depends on the other scores completed, and not what is shown on the dice. In long-term code development, proper code placement is vital in the design stages, and misplaced code can result in many maintenance issues the software development lifecycle. for the problem. 0. Lean the dice game, Yahtses. It isn't the most strategy-heavy game in the world It is a good start to game programming because it is easy to learn and fun for all ages, yet still challenging to program. Create a folder named Assignment 4. Copy your Die object file into the folder. If you were unable to finish Al, you have permission use another student's code from Assignment 1, provided proper 1. credit to the original programmer is in 2. Within the same folder, create a Java file for a YahtzeeHand object Also, create a tester-file for the object. Feel free to create other objects as necessary for these assignments. 3. Define dice as an ArrayList of Die objects as an attribute of YahtzeeHand. 4. Create three constructors for YahtzeeHand, as follows: Two integer parameters specified Number of dice, and number of sides. Number of dice. (Assume sides is 6.) Assume number of dice is 5 and sides is 6 One integer parameter specified No parameters 5. Create the following methods: void rollDice () void printDice () int count (int num) void report () Roll all of the dice, to generate new values. Print values of all dice on a single line Retum the number of dice matching the parameter Create a report of all analysis methods in a neat table. 6. Create a YahtzeeHandTester, to test the methods of YahtzeeHand. counting the dice correctly Make sure it is rolling and
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