Question: Computer Graphics a) In Section 3.2 we discussed scaling with reference to the origin O, that is, with O as a fixed point. It is

Computer Graphics

Computer Graphics a) In Section 3.2 we discussed scaling with reference to

a) In Section 3.2 we discussed scaling with reference to the origin O, that is, with O as a fixed point. It is also possible to use a different fixed point, say C(xc, yc), but, for such a scaling in two-dimensional space, we need a 3 x 3matrix M (and homogenous coordinates), writing Using scale factors sx and Sy for x and y again, find this matrix M. Hint: You can perform a translation from C to O, followed by a scaling as discussed in Section 3.2, but described by a 3 x 3 matrix, followed by a translation back from O to C. Alternatively, you can start with the following system of equations, which shows very clearly what actually happens: b) Describe scaling in three-dimensional space with reference to a point C and three scale factors sx, Sy and sz. Find the 4 x 4 matrix (similar to matrix M of Exercise 3.1) for this transformation

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