Question: Computer Science : Programming in Java Here is the recap assignment window with the following set of values: 4 : 3 resolution ratio ( any

Computer Science : Programming in Java
Here is the recap assignment
window with the following set of values:
4:3 resolution ratio (any size you like as long it's
a 4 by 3 ratio)
purple background
gold character block
game loop set to 30 FPS (any option is fine, sleep
or delta methods)
character speed set to 10
movement controls set to arrow keys (might
want to research which values are these)
THE ASSIGNMENT IS BELOW
For this assignment, you'll add a digital character
to your game in place of the square object from the
previous project.
Also, you'll be animating this character so it is
constantly moving WITHOUT any input from the
keyboard.
Please be sure to reference CS480_lecture 3
materials before attempting this task.
*Note: you can use the resource images from
the Files section of this course OR draw/gather
your own digital character; be sure to use a
1616 pixel image with a png file type.
 Computer Science : Programming in Java Here is the recap assignment

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