Question: Consider a 3 D grid world based game in which a submarine must make its way through a volume of ocean filled with sea mines

Consider a 3D grid world based game in which a submarine must make its way through a
volume of ocean filled with sea mines to retrieve important supplies.
a) Describe the structure of both the reward table and Q-Table for this problem.
b) Describe in detail how the values in the Q-Table would be updated.
 Consider a 3D grid world based game in which a submarine

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