Question: Consider an intelligent child toy (similar to https:/mikoaiy B.) playing an interactive game with a toddler. Let's call this counting claps The idea is simple

 Consider an intelligent child toy (similar to https:/mikoaiy B.) playing an
interactive game with a toddler. Let's call this "counting claps" The idea
is simple as follows. The child asks the toy how many times

Consider an intelligent child toy (similar to https:/mikoaiy B.) playing an interactive game with a toddler. Let's call this "counting claps" The idea is simple as follows. The child asks the toy how many times he will clap and then claps several times with a pause in between (say, two or three times). Once the child stops for a while, the toy answers the count, (well, the game could go in a turn-back fashion in which the toy itself claps and the child responds to the count; only if the toy had its arms, Alas!). What kind of synchrony model is the toy inherently following in its interaction? Assuming a pure asynchronous way of communication and computation, describe how this pretty toy may fall into a serious problem in implementing the interaction just mentioned above. Make other necessary assumptions you want to make to provide your answer. Artificial Intelligence. Genuine friendship. Miko's got dozens of emotions (and a few tricks upits sleeve). Not just recognizing you and calling you by name, but responding to your mood and getting to knowyou a little better each day. Need a joke when you're down? A dance when you're bored? Miko's on it. Becouse it's not just the smartest littie robot youll ever meet it's also your friend. Mikokeepsyour your toes with new content and capabilities automatically added every month. It's an ever-evolving experience, as Miko grows up right along with you

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