Question: Consider the following C++ class definition class Sphere { public: Sphere(); Sphere(const float R); void SetRadius(const float R); void GetRadius(float &R); float CalculateVolume(); void Scale(float

Consider the following C++ class definition
class Sphere
{
public:
Sphere();
Sphere(const float R);
void SetRadius(const float R);
void GetRadius(float &R);
float CalculateVolume();
void Scale(float &S);
void Print();
private:
float radius;
bool IsNotZero() const;
Assume the following C++ variables are declared in the main function and the method calls below are after the declarations. Which method calls are syntactically correct and use the return values properly
Sphere UnitSphere(1);
Sphere Ball;
Sphere Several[5];
float Radius;
float Volume;
 Consider the following C++ class definition class Sphere { public: Sphere();

Assume the following C++ variables are declared in the m syntactically correct and use the return values properly? Sphere UnitSphere(1) Sphere Ball; Sphere Several[s]: float Radius; float Volume: Y if (Ball.isNotZero() Ball.Print): Scale (UnitSphere, 2.5): Y Ball.GetRadius(Radius): coutBall-CalculateVolume(); Y UnitSphere.CalculateVolumeVolume): Radius=Several[3].GerRadus0: Several[2] 5erRadius 3) Ball UnitSphere.Scale(0.5) ' Severa(41 = Several[1]. Y Ball.radius s UnitSphere.radius QUESTION 29

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