Question: corners and edges, the player will earn points every time they match. Cascading mechanics ( 1 0 points ) : After a match is made
corners and edges, the player will earn points every time they match. Cascading mechanics points: After a match is made and candies are cleared, new candies drop into the empty spaces points potentially creating new matches. These new matches happen automatically without the player needing to make another move, except for the beginning of the game points Scoring points: Players will earn points for every match they make points You can determine the value for each match, such as points, points, or any other value you choose. During cascading, players can earn additional points through chain reactions. For example, if the player first matches candies, those candies will disappear. After the cascade, if another set of matching candies appears, the score will multiply points You will also decide on the multiplying factor for these chain reactions. This can be a fixed value such as x x or x or you can make it increase progressively with each new chain reaction. EndGame and Reward points: There will be two possible conditions at the end of the game: If the player completes the level objective, the game will reward them with an endgame effect. At the end of the game, players receive star rewards based on performance, ie score points Players can earn or stars per level based on their final score. You will design the star awarding based on the score, such as if the score is points, stars, points, stars, points, star. The player will also see the Continue button on the screen. When the player presses it the player will go back to the main menu points If the player cannot complete the level objective, the game will be over. the game will show the player the score and ask the player to retry the level or return to the main menu. If the player presses the retry level button, the level restarts with a new set of candies points If the player presses the main menu button, the player goes back to the main menu points Other rules You must consider the other features in the game, such as sound, music, audio, animations, etc. You must apply keylevel design parameters to your game. If there are no moves left, the game automatically reshuffles all the tiles. The reshuffling algorithm rules will be designed by the student. You do not need to use candies; you can use different objects rather than candies. You can also use different themes, settings, or backstories for your game. The x board will always be filled, eg when tiles are matched, pieces above them fall to fill the space. Of course, some of the elements of this game still need to be defined more precisely. Eg how does a player exit the game? How are you going to keep the score? Sizes, dimensions, and ratios of tiles. Is the game going to be landscape or portrait? What kind of font, font size, font color, and font style do you need to use? What happens if there are matches after the reshuffling? Do you need a replay button in the pause menu? How about the rest of the distribution functions in level and level For instance, for There is a chance of the tile being green, how are you going to distribute other color chances? On which tiles are you going to apply these algorithms after a match? In the positions of the tiles that recently matched or the landing positions of the tiles? When will the algorithm calculate and generate new tiles during cascading? What will happen if both vertical and horizontal matches occur at the same time, like an L or shape? In such cases, you need to design your own game.
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