Question: could you help me solve this code? Initialize the user's Pokemon with a pair of arrays: - a predefined array of strings that include the

could you help me solve this code? Initialize the user's Pokemon with a pair of arrays: - a predefined array of strings that include the name of the Pokemon and the name of four moves. (Example - player_pokemon = {"Mewtwo", "Psychic", "Shadow Ball", "Aura Sphere", "Thunderbolt"};) - a predefined array of stats, including HP and four moves with their respective power. (Example: player_stats = {100, 90, 80, 80, 90}; ) Initialize the opponent's Pokemon with a pair of arrays (just like the player Pokemon). Print a welcome message and display the user's Pokemon stats and the opponent's Pokemon stats. Loop through the battle until one Pokemon faints. For each turn: Print a list of moves available to the user and prompt the user to choose a move. Calculate the damage done to the opponent based on the user's move choice and print the damage done. Check if the opponent fainted. Choose a random move for the opponent. Calculate the damage done to the user by the opponent's move and print the damage done. Check if the user fainted. Print the winner of the battle. Implementation Details Your program should be implemented in Java and use 1-d arrays to store the Pokemon stats. You should also use simple user-defined methods to implement the following functionality: printWelcomeMessage(): Prints the welcome message and displays the user's Pokemon stats and the opponent's Pokemon stats. printAvailableMoves(): Prints a list of moves available to the user. getUserMoveChoice(): Prompts the user to choose a move and returns the move choice. calculateDamage(pokemon, movePower): Calculates the damage done to the opponent or the user based on the Pokemon stats and move power and returns the damage done. This method should have some element of randomness so that it will return a value proportional to movePower. checkIfFainted(pokemon): Checks if the opponent or the user fainted and returns a boolean value indicating the result. chooseOpponentMove(): Chooses a random move for the opponent and returns the move choice. printMoveResult(pokemon, moveChoice, damage): Prints the result of the user's or the opponent's move, including the move choice and the damage done.

Step by Step Solution

There are 3 Steps involved in it

1 Expert Approved Answer
Step: 1 Unlock blur-text-image
Question Has Been Solved by an Expert!

Get step-by-step solutions from verified subject matter experts

Step: 2 Unlock
Step: 3 Unlock

Students Have Also Explored These Related Databases Questions!