Question: Create a Java program that displays a menu with shape options. Using a while loop prompt the user to choose a shape from a to
Create a Java program that displays a menu with shape options. Using a while loop prompt the user to choose a shape from a to c; however, if the user enters a wrong choice then keep prompting. Thereafter, using an if-elseif structure draw the shape using asterisks (*) based on the user's choice. Name your file: "DrawShapes.java". These are the drawing outputs after a user makes a choice: a) Square **** * * * * **** b) Triangle * *** ***** c) Rectangle ***** * * ***** Example: a. Square b. Triangle c. Rectangle Please enter your choice (a to c): e a. Square b. Triangle c. Rectangle Please enter your choice (a to c): b * *** *****
140 points Create a Java program that displays a menu with shape options. Using a while loop prompt the user to choose a shape from a to c; however, if the user enters a wrong choice then keep prompting. Thereafter, using an if-elseif structure draw the shape using asterisks (*) based on the user's choice. Name your file: "DrawShapes.java". These are the drawing outputs after a user makes a choice: a) Square **** b) Triangle c) Rectangle ****** Example: a. Square b. Triangle c. Rectangle Please enter your choice (a to c ): e a. Square b. Triangle c. Rectangle Please enter your choice ( a to c ): b
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