Question: Create a lisp code that can follow the below requirements. Define the Point class to represent a point in 3 D space with (

Create a lisp code that can follow the below requirements.
Define the Point class to represent a point in 3D space with \( x, y, z \) coordinates.
Define the Color class to represent RGBA color with \( r, g, b, a \) values.
Define the Shape class with properties for points, fill color, stroke color, stroke width, and a boolean isClosed.
Implement the Scene class with a list of shapes and a background color.
Implement factory functions to create instances of the shapes listed:
1.(make-shape points \&key is-closed?)
2.(make-square length)
3.(make-rectangle width length)
4.(make-pentagon diameter)
5.(make-hexagon diameter)
6.(make-heptagon diameter)
7.(make-octagon diameter)
8.(make-circle diameter num-points)
9.(make-spiral diameter num-loops num-points)
10.(make-sine-curve diameter num-points)
Implement the following methods in the Shape class for transforming shapes:
1.(defmethod move-shape-by ((shape shape)(offset point))...)
2.(defmethod rotate-shape-by ((shape shape)(angle number))...)
3.(defmethod scale-shape-by ((shape shape)(scale point))...)
4.(defmethod randomize-shape-points ((shape shape)(delta number))...)
- adds a random value in the range (-delta, delta) to the coordinates of each shape point
Use OpenGL calls to draw shapes in the scene.
Generate procedural scenes using code to create patterns and shapes, then capture 3 screenshot images at 700 x 700 resolution.
Create a lisp code that can follow the below

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