Question: Create code in java using GUI to fufill the following objectives. The example given is a solitaire game and you are tryint to create piles

Create code in java using GUI to fufill the following objectives.

The example given is a solitaire game and you are tryint to create piles of cards that can be accessed.

-The top card (and only the top card) in a tableau pile can be selected.

-When the user wants to add a selected card to a tableau pile and the move is legal, the card is removed from its original pile and is added as the new top card of the new tableau pile

-When the user wants to add a selected card to a tableau pile and the move is NOT legal, the selected card is not moved but an error message is shown

-No cards in a homecell pile can be selected

-When the user wants to add a selected card to a homecell pile and the move is legal, the card is removed from its tableau pile and is added as the new top card of the homecell pile

-When the user wants to add a selected card to a homecell pile and the move is NOT legal, the selected card is not moved but an error message is shown

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