Question: CS 2 3 0 Module Four Journal Guidelines and Rubric Overview The Module Four Assignment introduced several key topics that you should reflect upon for
CS Module Four Journal Guidelines and Rubric
Overview
The Module Four Assignment introduced several key topics that you should reflect upon for greater understanding of their implications. In previous assignments, you used the clientserver architectural pattern to separate application logic into discrete parts to satisfy various purposes.
The RESTstyle API used to define the interaction between the two tiers server and clientside supports many different platforms, capabilities, and languages. This approach provides an effective layer that isolates the two sides so that each side can evolve independently. In this journal assignment, you will discuss how each tier server and clientside as well as the interaction between the two, can be developed to meet software requirements for an application.
Prompt
Specifically, you must address the following rubric criteria in your journal submission:
ClientServer Pattern: Discuss how the clientserver pattern can be used to satisfy software requirements and efficiently solve a problem. Specifically, the webbased game application must be able to be run on multiple operating platforms.
Server Side: You have developed the application from the server side. Discuss how the server side provides communication to the client side with REST API style.
Client Side: You wrote an application for multiple clients where the multiple environments can interact with the server. Discuss what is required of the developers so that the application on all three clients is able to be used on the website. Consider what next steps would entail to develop for the client side of the game application. For instance:
How would you add more users to the database?
What other features might you include in the game app?
What if The Gaming Room asked you to host the application on a fourth and fifth client? For example, on Xbox and PS
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