Question: CSE110 Principles of Programming Assignment 04:100 pts Assignment 04 - Master Mind You must work in alone on this assignment. Do not use any Java



CSE110 Principles of Programming Assignment 04:100 pts Assignment 04 - Master Mind You must work in alone on this assignment. Do not use any Java language features we have not cover so far in this course. Assignment Objectives After completing this assignment the student should be able to: Write programs that use loops to repeat instructions Demonstrate the use of while or for loops in Java Use conditional expression to control loops and decisions Assignment Requirements For this assignment you are given the following files: Assignment04.java (you must complete this file) Problem Description and Given Info Within the main method in the Assignment04.java file, you must write a program to play a game of Master Mind with the user. Your program will choose a random 4 digit number as the secret number. Your program must prompt the user to enter a 4 digit number as their guess. The program will respond with a message indicating how many of the digits in the user's guess are the same as the digit in the same position in the secret number. For example, if the secret number is 3749, and the user's guess is 9753, then the program would respond with the message You matched 1, because only one of the digits (the 7) in the user's guess is the same as the digits in the same position in the secret number. The program will allow the user to continue to enter guesses until they guess the correct secret number. After the user has entered the secret number, the program will output a count of the total number of guesses the user took to find the secret number. Then the program will ask the user if they would like to play again. If the user answers "yes", then the program will choose another random 4 digit number and play continues as described above. Here's an example interaction (user input in bold): ----- MASTERMIND ----- Guess the 4 digit number! Guess 1: 0000 You matched Guess 2: 1111 You matched 1 Guess 3: 1234 You matched 1 Guess 4: 2444 You matched 2 Guess 5: 1442 You matched 4 Congratulations! You guessed the right number in 5 guesses. Would you like to play again (yeso)? P. Miller Assignment 04:100 pts CSE110 Principles of Programming Program Pseudocode Template You may use the following template if you find it helpful. While the user wants to play another game Pick a new secret number While the user's guess is not completely correct Prompt the user to make a guess User enters a guess Display number of correct digits in user's guess Congratulate the user and tell them the number of guesses they took Ask the user if they want to play again P. Miller Assignment 04:100 pts CSE110 Principles of Programming What to turn in For this assignment you must upload the following files by the due date. Assignment04.java Any assignment submitted less than 24 hours after the posted due date will have 10 points deducted. Any assignment submitted more than 24 hour after the posted due date will receive a zero in the grade book. | Points 10 Grading Rubric Criteria All required files are submitted Each file includes a comment header with the following information: CSE 110 ;
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