Question: def _ _ is _ valid _ move ( self , piece, from _ row, from _ col, to _ row, to _ col )
def isvalidmoveself piece, fromrow, fromcol, torow, tocol:
Determines if the move made was valid."""
if piece.lowerp:
return self.isvalidpawnmovepiece fromrow, fromcol, torow, tocol
elif piece.lowerr:
return self.isvalidrookmovefromrow, fromcol, torow, tocol
elif piece.lowern:
return self.isvalidknightmovefromrow, fromcol, torow, tocol
elif piece.lowerk:
return self.isvalidkingmovefromrow, fromcol, torow, tocol
return False
def isvalidpawnmoveself piece, fromrow, fromcol, torow, tocol:
Check if a pawn's move is valid.
Parameters:
piece: The pawn piece P or p
fromrow: The starting row of the pawn.
fromcol: The starting column of the pawn.
torow: The ending row of the pawn.
tocol: The ending column of the pawn.
Returns: True if the move is valid, False otherwise.
if piece P:
direction
startrow
else:
direction
startrow
if fromcol tocol:
if fromrow direction torow and self.boardtorowtocol:
return True
if fromrow startrow and fromrow direction torow and self.boardtorowtocol:
return True
elif absfromcol tocol and fromrow direction torow:
if self.boardtorowtocol:
return True
return False
def isvalidrookmoveself fromrow, fromcol, torow, tocol:
Check if a rook's move is valid.
Parameters:
fromrow: The starting row of the rook.
fromcol: The starting column of the rook.
torow: The ending row of the rook.
tocol: The ending column of the rook.
Returns: True if the move is valid, False otherwise.
if fromrow torow and fromcol tocol:
return False
steprow torow fromrow max abstorow fromrow if fromrow torow else
stepcol tocol fromcol max abstocol fromcol if fromcol tocol else
currentrow, currentcol fromrow steprow, fromcol stepcol
while currentrow torow or currentcol tocol:
if self.boardcurrentrowcurrentcol:
return False
currentrow steprow
currentcol stepcol
return True
def isvalidknightmoveself fromrow, fromcol, torow, tocol:
Check if a knight's move is valid.
Parameters:
fromrow: The starting row of the knight.
fromcol: The starting column of the knight.
torow: The ending row of the knight.
tocol: The ending column of the knight.
Returns: True if the move is valid, False otherwise.
rowdiff abstorow fromrow
coldiff abstocol fromcol
return rowdiff and coldiff or rowdiff and coldiff
def isvalidbishopmoveself fromrow, fromcol, torow, tocol:
Check if a bishop's move is valid.
Parameters:
fromrow: The starting row of the bishop.
fromcol: The starting column of the bishop.
torow: The ending row of the bishop.
tocol: The ending column of the bishop.
Returns: True if the move is valid, False otherwise.
if abstorow fromrow abstocol fromcol:
return False
steprow if torow fromrow else
stepcol if tocol fromcol else
row, col fromrow steprow, fromcol stepcol
while row torow or col tocol:
if self.boardrowcol:
return False
row steprow
col stepcol
return True
def isvalidqueenmoveself fromrow, fromcol, torow, tocol:
Check if a queen's move is valid.
Parameters:
fromrow: The starting row of the queen.
fromcol: The starting column of the queen.
torow: The ending row of the queen.
tocol: The ending column of the queen.
Returns: True if the move is valid, False otherwise.
if fromrow torow or fromcol tocol:
return self.isvalidrookmovefromrow, fromcol, torow, tocol
if abstorow fromrow abstocol fromcol:
return self.isvalidbishopmovefromrow, fro class Gamer:
This is my codeincluding pictures it is not passing the tests in picture excet i need help returning true.
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