Question: Define a class called Pizza that has member variables for the type of pizza (deep dish, hand tossed, or pan), size (small, medium, or large)

Define a class called Pizza that has member variables for the type of pizza (deep dish, hand tossed, or pan), size (small, medium, or large) and the number of toppings. Include mutator and accessor functions for your class. Create a function that will output a description of the pizza. Include a function that will calculate the price of your pizza: small is $10.00, medium is $14.00, and large is $17.00. Each topping costs $2.00.

Add an order class that contains a private vector of type Pizza. This class represents a customer's entire order where the order can consist of multiple pizzas, customer name, and phone number. Include appropriate functions so that a user of the order class can add pizzas to the order. Include a function that outputs the entire order along with the total price. Allow your program to add multiple pizzas to an order.

*helpful comments in the code would be greatly appreciated.

-This isn't a functional program yet but this is currently what I have as I'm still a bit confused with classes and vectors. I also realize it would be much simpler to represent each type of pizza and the size as ints and not string data types with numbers like 1 for deep dish, 2 for hand tossed, etc. and same with size.

#include

using namespace std;

class Pizza

{

private:

string type;

string size;

int numToppings;

public:

// mutator

void setType(string);

void setSize(string);

void setNumToppings(int);

// accessor

string getType(string);

string getSize(string);

int getNumToppings(int);

};

// set or mutator functions

void Pizza:: setType(string t){ type=t;}

void Pizza:: setSize(string s){ size=s;}

void Pizza:: setNumToppings(int n){ numToppings=n;}

// get or accessor functions

string Pizza:: getType(){return type;}

string Pizza:: getSize(){return size;}

int Pizza:: getNumToppings(){return numToppings ;}

//prototype

void displayData( Pizza &myPizza);

float calcPizza(string s, int n);

int main()

{

return 0;

}

// function

void displayData( Pizza &myPizza)

{

cout<< " You have a " << myPizza.type << " " << myPizza.size << " with " << myPizza.numToppings << " toppings ";

}

float calcPizza(string s, int n)

{

float cost=0;

if(size=="small" )

cost += 10.00;

else if(size=="medium" )

cost += 14.00;

else if(size=="large" )

cost += 17.00;

cost+=numToppings *2.00;

/*for(int i=0; i

{

cost+=2.00;

}*/

return cost;

}

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