Question: Describe how the minimax and $ alpha - beta$ algorithms change for two - player, non - zero - sum games in which

Describe how the minimax and $\alpha-\beta$ algorithms change for two-player, non-zero-sum games in which each player has a distinct utility function and both functions are known to both players. In general, is it possible for any node to be pruned by $\alpha-\beta$ if the players utility functions on any state differ at most by a constant $k$?

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