Question: design a program that will be used to play Valencia Battleship. Valencia Battleship is played on a 1 0 x 1 0 grid. The game
design a program that will be used to play Valencia Battleship. Valencia Battleship is played on a x grid. The game begins with the five ships see below being placed randomly somewhere in the x grid. You will not know the location of the ships, they will be randomly placed.
The Ships in the game:
S Seminole State Ship Holes
A Air Force Academy Holes
V Valencia Destroyer Holes
E Eskimo University Holes
D Deland High School Holes
When the game starts, the screen will look as shown below.
The player will either fire a missile or quit the game. If they fire a missile, you will place an H if they hit a ship or an M if they miss a ship. You will adjust the missile counters. Once a ship has been sunk, you will replace the H in the sunk ship with the letter pertaining to the sunk ship. You will now show the ship as sunk.
Placing Ships
Ships cannot collide with other ships. No overlapping. Ships cannot run off the game board.
MAIN MENU
GAME PLAY
The goal is for the player to sink all ships with while using the least amount of missiles possible. A perfect game will use missiles.
Starts a new game from scratch.
If an previous game was not finish, you can resume here, otherwise inform the user and start a new game
You will show the top best scores sorted from best to not best. Remember the lower the score the better. You will display the top scores to both the screen and to a text file named topTenScores.txt The text file will live in the src folder.
If they quit, you will preserve what needs to be preserved and exit. MUST BE IN C program
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