Question: Design a program to simulate a simplified game controller that can interpret different button inputs to control a character in a game. The program will

Design a program to simulate a simplified game controller that can interpret different
button inputs to control a character in a game. The program will read integer inputs
representing button presses and produce outputs that correspond to the character's
actions.
Input Definition
Input (integer) representing different buttons on the controller:
o 0: Move forward.
o 1: Move backward.
o 2: Jump.
o 3: Duck.
o 4: Fire weapon.
o 5: Pause game.
o Any other number should be treated as "No Action".
Output Definition
Print statements (or equivalent) for each button press:
o 0: "Moving forward."
o 1: "Moving backward."
o 2: "Jumping."
o 3: "Ducking."
o 4: "Firing weapon."
o 5: "Pausing game."
o Default case: "No Action."
Task
Create a program that continuously reads integers representing the button inputs and uses
a switch statement to determine and print the corresponding action. The program should
handle unexpected inputs gracefully by using the default case in the switch statement.
Example Code Skeleton
Heres a language-agnostic pseudocode skeleton that students can translate into C, C++,
or Java:
while (true){
print "Enter a button number (0-5): "
read input
switch (input){
case 0:
print "Moving forward."
break
case 1:
print "Moving backward."
break
case 2:
print "Jumping."
break
case 3:
print "Ducking."
break
case 4:
print "Firing weapon."
break
case 5:
print "Pausing game."
break
default:
print "No Action."
break
}
}
Implementation Notes
C/C++: Use printf/cout for printing and scanf/cin for input.
Java: Use System.out.println for printing and a Scanner object for input.

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