Question: Design a program to simulate a simplified game controller that can interpret different button inputs to control a character in a game. The program will
Design a program to simulate a simplified game controller that can interpret different
button inputs to control a character in a game. The program will read integer inputs
representing button presses and produce outputs that correspond to the character's
actions.
Input Definition
Input integer representing different buttons on the controller:
o : Move forward.
o : Move backward.
o : Jump.
o : Duck.
o : Fire weapon.
o : Pause game.
o Any other number should be treated as No Action".
Output Definition
Print statements or equivalent for each button press:
o : "Moving forward."
o : "Moving backward."
o : "Jumping."
o : "Ducking."
o : "Firing weapon."
o : "Pausing game."
o Default case: No Action."
Task
Create a program that continuously reads integers representing the button inputs and uses
a switch statement to determine and print the corresponding action. The program should
handle unexpected inputs gracefully by using the default case in the switch statement.
Example Code Skeleton
Heres a languageagnostic pseudocode skeleton that students can translate into C C
or Java:
while true
print "Enter a button number :
read input
switch input
case :
print "Moving forward."
break
case :
print "Moving backward."
break
case :
print "Jumping."
break
case :
print "Ducking."
break
case :
print "Firing weapon."
break
case :
print "Pausing game."
break
default:
print No Action."
break
Implementation Notes
CC: Use printfcout for printing and scanfcin for input.
Java: Use System.out.println for printing and a Scanner object for input.
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