Question: devise a simple (or not-so-simple) game that the player can play from the basic command-line interface that tracks players' high scores. The rules of the

devise a simple (or not-so-simple) game that the player can play from the basic command-line interface that tracks players' high scores. The rules of the game are completely up to you.

The only requirement of the game is that after each time the game is played, you must use the a doubly linked list class called high scores to maintain a list of high scores. The game should start with a main menu that prompts the user to either "a) play a new game," "b) see high scores," or "c) shut down game." Option c) simply ends the program. After each time a player plays your game, update the high scores appropriately by simply calling the methods you created above. The game should then loop back to the main menu. If anyone ever chooses "c) shut down game," which ends the whole program, the high scores will be lost, which is fine for now. But as long as the game is up and running, the high scores list should be maintained properly.

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