Question: Display a texture mapped M bius strip as shown below. Construct the geometry with an IndexedQuadArray object. Create a BufferedImage object to draw the image

Display a texture mapped Mbius strip as shown below. Construct the geometry with an IndexedQuadArray object. Create a BufferedImage object to draw the image for the texture mapping. Use the mouse behavior classes to allow the user to rotate, translate, and zoom the strip. Done in Java3D.
Display a texture mapped M bius strip as shown

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