Question: Draw it in a paper please Concept: UML - State Machine Diagram Consider the following for the scenario for a Player playing a game. A.

Draw it in a paper please
Concept: UML - State Machine Diagram Consider the following for the scenario for a Player playing a game. A. The Player is currently in Tutorial Level. B. Upon entry to this level, game settings are set. c. While inside, player is taught how to play the game D. Upon exit, the game settings are saved. E. There is a transition from Tutorial Level to Game Over when player clicks the quit button. F. From Tutorial Level, the player will move to Main Quest Level if experience is more than 1. G. At entry to Main Quest, quests will be loaded. H. While inside this level, quests will be completed and experience is incremented I. Upon exit, game will be saved. J. From Main Quest Level, there is a trigger-less transition to Sub-Quest Level. . The player can go back from Sub-Quest to Main Quest when all mission is completed. L. The player can move from Main Quest Level to Boss Level when experience is more than 10, otherwise the player will remain in Main Quest Level. M. At entry to Boss Level, the player will choose difficulty-level N. While inside, player will fight the boss. o. Upon exit, difficulty level will be set to default. P. At Boss Level, self-transition when boss was hit, then boss health is reduced by 1 Q. At Boss Level, self-transition when player was hit, then player health is reduced by 1 . R. When player health is equal to zero, there is a transition from Boss Level to Game Over. s. When boss health is zero, the player will move from Boss Level to Quest Completed Level. T. There is an automatic transition from Quest Completed Level to Game Over. From the above scenario, draw the STATE MACHINE DIAGRAM Concept: UML - State Machine Diagram Consider the following for the scenario for a Player playing a game. A. The Player is currently in Tutorial Level. B. Upon entry to this level, game settings are set. c. While inside, player is taught how to play the game D. Upon exit, the game settings are saved. E. There is a transition from Tutorial Level to Game Over when player clicks the quit button. F. From Tutorial Level, the player will move to Main Quest Level if experience is more than 1. G. At entry to Main Quest, quests will be loaded. H. While inside this level, quests will be completed and experience is incremented I. Upon exit, game will be saved. J. From Main Quest Level, there is a trigger-less transition to Sub-Quest Level. . The player can go back from Sub-Quest to Main Quest when all mission is completed. L. The player can move from Main Quest Level to Boss Level when experience is more than 10, otherwise the player will remain in Main Quest Level. M. At entry to Boss Level, the player will choose difficulty-level N. While inside, player will fight the boss. o. Upon exit, difficulty level will be set to default. P. At Boss Level, self-transition when boss was hit, then boss health is reduced by 1 Q. At Boss Level, self-transition when player was hit, then player health is reduced by 1 . R. When player health is equal to zero, there is a transition from Boss Level to Game Over. s. When boss health is zero, the player will move from Boss Level to Quest Completed Level. T. There is an automatic transition from Quest Completed Level to Game Over. From the above scenario, draw the STATE MACHINE DIAGRAM
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