Question: EXERCICE : REPRODUCE THIS GAME SURAKARTA IN JAVA : This game consists of a particular 6x6 grid containing loops. Two players face each other; they

EXERCICE : REPRODUCE THIS GAME SURAKARTA IN JAVA:

This game consists of a particular 6x6 grid containing loops. Two players face each other; they each have 12 pieces placed on the crossing points of the 2 lines closest to them.

EXERCICE : REPRODUCE THIS GAME SURAKARTA IN JAVA: This game consists of

-> On each turn, a player may:

a player may move his piece from his crossing point to an adjacent crossing point in row, column or diagonal.

-> Or take a pawn from the opponent by taking his place:

  • the movement is without limit of path length,
  • on the same line, not straight because it
  • must pass at least once through a curve.
  • It is possible to link several loops to reach an opponent's pawn.
  • It is not possible to jump over a pawn (your own or your opponent's).
  • A move for capture must end in a taken ; it is not possible to borrow one or more loops if it is not to capture an opponent's pawn.

turn at the red :

a particular 6x6 grid containing loops. Two players face each other; they

Examples of moves : a red piece has moved one square diagonally.

A blue piece has moved one square.

turn at the blue :

each have 12 pieces placed on the crossing points of the 2

Example of a take, the red piece on the top left has taken the place of the blue piece on the bottom right by passing through the orange loops.

-> The loser is the player who has no more pieces; the winner gets as many points as he has pieces left. In general, several games are played, and the winner is the player with the highest sum of winnings.

Surakarta

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