Question: Exercise 4 . Assume a clockwise winding order. Calculate the normalized normal vector for the triangle rendered by the following code segment, assuming that OpenGL

Exercise 4. Assume a clockwise winding order. Calculate the normalized normal vector for the triangle rendered by the following code segment, assuming that OpenGL uses a left-hand coordinate system where the x-axis extends to the right and the y-axis extends upward.
gIBegin(GL_TRIANGLE_FAN);
gIVertex2f(0.4,0.4); gIVertex2f(-0.3,0.2);
gIVertex2f(0.2,-0.3);
g|End();
 Exercise 4. Assume a clockwise winding order. Calculate the normalized normal

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