Question: Explain the FETCH DECODE EXECUTE CYCLE in an easy way to understand the concept using the Toy Program pictures I've attached below. A Toy Program
Explain the FETCH DECODE EXECUTE CYCLE in an easy way to understand the concept using the Toy Program pictures I've attached below.






A Toy Program (1) A list of instructions with the associated data. An Instruction (stored in Memory) InstructionInstruction parameters Label Code A Toy Program (3) relative Memory Label Instruction memory content location Top: GET IFZERO Bot Iteratively compute sum of a sequence of input numbers 10 ADD Sum 14 .Exit the iteration loop when next input number is 0 (indicating end of input sequence) Print the sum & stop STORE Sum 14 GOTO Top 10 Bot: LOAD Sum 14 PRINT 12 13 14 STOP data 0 Sum: 0 [data, initialized to 0] A Toy Program (4) relative Memory Label Instruction memory content location Top: GET IFZERO Bot 10 ADD Sunm 14 STORE Sum 14 GOTO Top 10 Bot: LOAD Sum 14 PRINT 12 13 14 STOP 0 Sum: 0 [data, initialized to ) A Toy Program (5) relative Memory Label Instruction memory content location Top: GET IFZERO Bot 10 ADD Sum 14 STORE Sum 14 GOTO Top 10 Bot: LOAD Sum 14 PRINT 12 13 14 STOP 0 Sum: 0 [data, initialized to 0] A Toy Program (6) relative Memory Label Instruction memory content location Top: GET IFZERO Bot 10 ADD Sunm 14 STORE Sum 14 GOTO Top 10 Bot: LOAD Sum rint um 14 PRINT 12 13 14 Stop STOP 0 Sum: 0 [data, initialized to ] A Toy Program (1) A list of instructions with the associated data. An Instruction (stored in Memory) InstructionInstruction parameters Label Code A Toy Program (3) relative Memory Label Instruction memory content location Top: GET IFZERO Bot Iteratively compute sum of a sequence of input numbers 10 ADD Sum 14 .Exit the iteration loop when next input number is 0 (indicating end of input sequence) Print the sum & stop STORE Sum 14 GOTO Top 10 Bot: LOAD Sum 14 PRINT 12 13 14 STOP data 0 Sum: 0 [data, initialized to 0] A Toy Program (4) relative Memory Label Instruction memory content location Top: GET IFZERO Bot 10 ADD Sunm 14 STORE Sum 14 GOTO Top 10 Bot: LOAD Sum 14 PRINT 12 13 14 STOP 0 Sum: 0 [data, initialized to ) A Toy Program (5) relative Memory Label Instruction memory content location Top: GET IFZERO Bot 10 ADD Sum 14 STORE Sum 14 GOTO Top 10 Bot: LOAD Sum 14 PRINT 12 13 14 STOP 0 Sum: 0 [data, initialized to 0] A Toy Program (6) relative Memory Label Instruction memory content location Top: GET IFZERO Bot 10 ADD Sunm 14 STORE Sum 14 GOTO Top 10 Bot: LOAD Sum rint um 14 PRINT 12 13 14 Stop STOP 0 Sum: 0 [data, initialized to ]
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