Question: Explain the FETCH DECODE EXECUTE CYCLE in an easy way to understand the concept using the Toy Program pictures I've attached below. A Toy Program

Explain the FETCH DECODE EXECUTE CYCLE in an easy way to understand the concept using the Toy Program pictures I've attached below.

Explain the FETCH DECODE EXECUTE CYCLE in an easy way to understandthe concept using the Toy Program pictures I've attached below. A ToyProgram (1) A list of instructions with the associated data. An Instruction(stored in Memory) InstructionInstruction parameters Label Code A Toy Program (3) relativeMemory Label Instruction memory content location Top: GET IFZERO Bot Iteratively computesum of a sequence of input numbers 10 ADD Sum 14 .Exit

A Toy Program (1) A list of instructions with the associated data. An Instruction (stored in Memory) InstructionInstruction parameters Label Code A Toy Program (3) relative Memory Label Instruction memory content location Top: GET IFZERO Bot Iteratively compute sum of a sequence of input numbers 10 ADD Sum 14 .Exit the iteration loop when next input number is 0 (indicating end of input sequence) Print the sum & stop STORE Sum 14 GOTO Top 10 Bot: LOAD Sum 14 PRINT 12 13 14 STOP data 0 Sum: 0 [data, initialized to 0] A Toy Program (4) relative Memory Label Instruction memory content location Top: GET IFZERO Bot 10 ADD Sunm 14 STORE Sum 14 GOTO Top 10 Bot: LOAD Sum 14 PRINT 12 13 14 STOP 0 Sum: 0 [data, initialized to ) A Toy Program (5) relative Memory Label Instruction memory content location Top: GET IFZERO Bot 10 ADD Sum 14 STORE Sum 14 GOTO Top 10 Bot: LOAD Sum 14 PRINT 12 13 14 STOP 0 Sum: 0 [data, initialized to 0] A Toy Program (6) relative Memory Label Instruction memory content location Top: GET IFZERO Bot 10 ADD Sunm 14 STORE Sum 14 GOTO Top 10 Bot: LOAD Sum rint um 14 PRINT 12 13 14 Stop STOP 0 Sum: 0 [data, initialized to ] A Toy Program (1) A list of instructions with the associated data. An Instruction (stored in Memory) InstructionInstruction parameters Label Code A Toy Program (3) relative Memory Label Instruction memory content location Top: GET IFZERO Bot Iteratively compute sum of a sequence of input numbers 10 ADD Sum 14 .Exit the iteration loop when next input number is 0 (indicating end of input sequence) Print the sum & stop STORE Sum 14 GOTO Top 10 Bot: LOAD Sum 14 PRINT 12 13 14 STOP data 0 Sum: 0 [data, initialized to 0] A Toy Program (4) relative Memory Label Instruction memory content location Top: GET IFZERO Bot 10 ADD Sunm 14 STORE Sum 14 GOTO Top 10 Bot: LOAD Sum 14 PRINT 12 13 14 STOP 0 Sum: 0 [data, initialized to ) A Toy Program (5) relative Memory Label Instruction memory content location Top: GET IFZERO Bot 10 ADD Sum 14 STORE Sum 14 GOTO Top 10 Bot: LOAD Sum 14 PRINT 12 13 14 STOP 0 Sum: 0 [data, initialized to 0] A Toy Program (6) relative Memory Label Instruction memory content location Top: GET IFZERO Bot 10 ADD Sunm 14 STORE Sum 14 GOTO Top 10 Bot: LOAD Sum rint um 14 PRINT 12 13 14 Stop STOP 0 Sum: 0 [data, initialized to ]

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