Question: ## Factory Method Pattern ### Ex 1 Build a video game that allows players to create and customize their own characters. The game should have
## Factory Method Pattern
### Ex
Build a video game that allows players to create and customize their own characters. The game should have several different character classes eg warrior, mage, archer and each class should have unique abilities and attributes. Players should be able to choose a class and customize their character's appearance, abilities, and equipment.
Use the factory method pattern to create different character classes and their associated abilities and attributes. The game should be easily expandable to add new character classes in the future.
Here are the steps to complete the exercise:
Define the Character class that will serve as the base for all character classes. It should have the following properties:
Name string
Appearance object
Abilities list of objects
Equipment list of objects
Attributes object
Define an abstract CharacterFactory class that will serve as the factory for creating character objects. It should have the following abstract method:
createCharacterstring name
Create concrete CharacterFactory classes for each character class eg WarriorFactory, MageFactory, ArcherFactory that extend the CharacterFactory class and implement its createCharacter method to create a specific character object. Each factory should create a character object with unique abilities, attributes, and equipment for that character class.
Define the Appearance, Ability, Equipment, and Attribute classes that will be used to populate the corresponding properties of the Character class.
Create a CharacterCreator class that will use the CharacterFactory to construct the character object. It should have the following methods:
setFactoryCharacterFactory
createCharacterstring namecalls the createCharacter method of the factory to construct the final product
Use the CharacterCreator and the concrete factories to create different characters in the game.
Implement a system for allowing players to customize their character's appearance, abilities, and equipment after they have been created. This system should allow players to choose from a list of available appearances, abilities, and equipment for each character class.
Expand the game by adding new character classes in the future, by creating new concrete factories that extend the CharacterFactory class and implement its createCharacter method to create a specific character object.
Note: You can use any programming language you are comfortable with to complete this exercise. Step : Define the Base Character Class
class Character
String name;
Appearance appearance;
List abilities;
List equipment;
Attributes attributes;
Constructor, getters, setters, and other methods...
Step : Define an Abstract Character Factory
abstract class CharacterFactory
abstract Character createCharacterString name;
Other shared methods...
Step : Create Concrete CharacterFactory Classes
class WarriorFactory extends CharacterFactory
@Override
Character createCharacterString name
Character character new Character;
character.setNamename;
character.setAbilities Warriorspecific abilities ;
character.setAttributes Warriorspecific attributes ;
character.setEquipment Warriorspecific equipment ;
return character;
Other Warriorspecific methods...
Similar classes for MageFactory and ArcherFactory Step : Define Appearance, Ability, Equipment, and Attribute Classes
class Appearance Properties for character appearance
class Ability Properties for abilities like power, mana cost
class Equipment Properties for equipment like damage, defense
class Attributes Properties for attributes like strength, intelligence
Implement constructors, getters, setters, and other methods... Step : Create a CharacterCreator Class
class CharacterCreator
private CharacterFactory factory;
void setFactoryCharacterFactory factory
this.factory factory;
Character createCharacterString name
return factory.createCharactername;
Step : Use CharacterCreator and Factories to Create Characters
CharacterCreator creator new CharacterCreator;
For creating a Warrior
creator.setFactorynew WarriorFactory;
Character warrior creator.createCharacterWarriorName;
Similar for Mage and Archer Step : Implement Customization System
Explanation:
This step involves designing and implementing UI and game logic that allows players to modify the Appearance, Abilities, and Equipment of their characters. This could be a series of menus and options in the game. Step : Expand the Game with New Character Classes
When adding new classes, create new factories extending CharacterFactory and implement the createCharacter method, just like for Warrior, M COULD YOU FILL GAPS IN CODE
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