Question: fLife - & MainWindow - #pragma once #include wx / wx . h

fLife -\\& MainWindow -\\#pragma once \\#include \"wx/wx.h\"\\#include \"DrawingPanel.h\"class MainWindow : public wxFrame public : MainWindow (); MainWindow(); int gridSize \\(=15 ; //\\) Game Board void initializeGrid()// Game Board \\{ gameBoard.resize(gridSize); // Game Board for (int \\( i=0 ; i<\\) gridSize \\( i++\\))// Game Board gameBoard[i].resize(gridSize); // Game Board \\} void OnSizeChange(wxSizeEvent\\& event); // Window Resizing private: DrawingPanel* drawPanel; // Graphics Panel wxBoxSizer* boxSizer; // Window Resizing std::vector> gameBoard; // Game Board wXDECLARE_EVENT_TABLE();\r
eOfLife -\\(\\downarrow \\) MainWindow MainWindow0[\\#include \"MainWindow.h\" w.tBEGIN_EVENT_TABLE(MainWindow, wxFrame) EVT_SIZE(MainWindow : :OnSizeChange) yXEND_EVENT_TABLE(); MainWindow: : MainWindow() : wxFrame(nullptr, wxID_ANY, wxT(\"Game of Life\"),\\(\\operatorname{wxPoint}(0,0),\\operatorname{wxSize}(200,200))\\)// First Steps boxSizer \\(=\\) new wxBoxSizer \\((w x V E R T I C A L) ; //\\) Window Resizing gameBoard.resize(gridSize, std::vector \\(<\\) bool>(gridSize, false)); //new drawPanel = new DrawingPanel(this, gameBoard); // Click Handler boxSizer->Add(drawPanel,1, wxEXPAND | wxALL); // Window Resizing this->SetSizer(boxSizer); // Window Resizing this->Bind(wxEVT_SIZE, \\&MainWindow::OnSizeChange, this); // Window Resizing void MainWindow::OnSizeChange(wxSizeEvent\\& event)// Window Resizing \\(\\left[\\begin{array}{c}\\{\\\\\\vdots \\\\\\vdots \\\\\\vdots\\end{array}\\right.\\) wxSize windowSize \\(=\\) event.GetSize(); // Window Resizing drawPanel->SetSize(windowSize); // Window Resizing event.Skip(); // Window Resizing \\(\\left[\\begin{array}{c}\\text { MainWindow : : MainWindow()}\\\\\\vdots \\\\\\{\\\\\\vdots \\\\\\}\\end{array}\\right.\\)

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