Question: Following the bit-level floating point coding rules, implement the floating-point add and multiply function with the following prototype. typedef unsigned float_bits; float_bits float_add (float_bits x,

Following the bit-level floating point coding rules, implement the floating-point add and multiply function with the following prototype.
typedef unsigned float_bits;
float_bits float_add (float_bits x, float_bits y) ;
float_bits float_multiply (float_bits x, float_bits y) ;

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