Question: For each problem, study the supplied code, and list the code smells you see. For this exercise the code smells should be one of these:

For each problem, study the supplied code, and list the code smells you see. For this exercise the code smells should be one of these:

  • long method,
  • large class,
  • duplicate code (aka cut and paste code),
  • long parameter list,
  • primitive obsession, and
  • magic numbers.

For each code smell,

  • list the line numbers of the code where the smell is focused,
  • identify the design principle(s) that are violated, and
  • identify some program change that the smell would complicate.

1

public void createBoard() {

createTile(0,0,1);

createTile(0,1,1);

createTile(0,2,4);

createTile(0,3,2);

createTile(1,1,2);

createTile(1,0,1);

initializeSpaces();

}

Smells and locations?

Design principles?

Maintenance Consequences?

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