Question: for event, in pygame.event.get ( ) : if event.type = = KEYDOWN: pass or by using: keys = pygame.key.get _ pressed ( ) Both code

for event, in pygame.event.get():
if event.type == KEYDOWN:
pass
or by using:
keys = pygame.key.get_pressed()
Both code snippets can be only used to check if a key has been pressed at some
point
The first one will tell you if a key has been pressed once at some point whereas
the second one will tell you if a key is currently being pressed
Both code snippets can be only used to check if a key is currently being pressed
The first one will tell you if a key is currently being pressed whereas the second
one will tell you if a key has been pressed once at some point
for event, in pygame.event.get ( ) : if

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