Question: Fortune Teller Lab Goals: 1. Practice using Swing to create Graphical User Interfaces. 2. Learn to use the online Java documentation to figure out how


Fortune Teller Lab Goals: 1. Practice using Swing to create Graphical User Interfaces. 2. Learn to use the online Java documentation to figure out how to do things that I have not shown you directly. - Instructions: 1. In the Fortune Teller GUI project, create a fortune Teller class based on the following UML Fortune Teller + fortunes:ArrayList
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