Question: from . base _ class import BaseAlgorithm import time import threading from GUI.settings import SLEEP _ AMOUNT class BreadthFirstSearch ( BaseAlgorithm ) : pass class
from baseclass import BaseAlgorithm
import time
import threading
from GUI.settings import SLEEPAMOUNT
class BreadthFirstSearchBaseAlgorithm:
pass
class DepthFirstSearchBaseAlgorithm:
def expandnodeself:
self.currentnode.expandnode
children self.currentnode.getchildren
i lenchildren
while i :
self.fringe.appendchildreni
i
def picknodeself:
try:
self.currentnode self.fringe.pop
self.currentnode.markactive
time.sleepSLEEPAMOUNT
while self.currentnode.isvisited:
self.getwaitflagwait
self.currentnode.markalreadyvisited
self.currentnode self.fringe.pop
self.currentnode.markactive
time.sleepSLEEPAMOUNT
except :
self.currentnode None
class DepthLimitedSearchDepthFirstSearch:
def initself initalnode,successcallback,failurecallback,argskwargs:
self.hasunexplored False
self.limit kwargs.poplimit
superDepthLimitedSearchselfinitinitalnode,successcallback,failurecallback argskwargs
def setlimitselflimit:
self.limit limit
def stillunexploredself:
return self.hasunexplored
def expandnodeself:
currentlevel self.currentnode.getlevel
self.currentnode.setexpandedlevelcurrentlevel
if currentlevel self.limit :
superDepthLimitedSearchselfexpandnode
else :
self.hasunexplored self.currentnode.haschildren
self.currentnode.markvisited
def picknodeself:
try:
self.currentnode self.fringe.pop
self.currentnode.markactive
time.sleepSLEEPAMOUNT
while self.currentnode.isvisited and self.currentnode.getexpandedlevel self.currentnode.getlevel:
self.getwaitflagwait
self.currentnode.markalreadyvisited
self.currentnode self.fringe.pop
self.currentnode.markactive
time.sleepSLEEPAMOUNT
except :
self.currentnode None
class IterativeDeepeningSearchDepthLimitedSearch:
def initself initalnode,successcallback,failurecallback,argskwargs:
self.currentlimit
self.stillrunningflag threading.Event
self.stillrunningflag.set
self.success successcallback
self.treecanvas initalnode.getcanvas
self.canvas kwargs.popcanvas
self.failure failurecallback
self.initalnode initalnode
superIterativeDeepeningSearchselfinitinitalnode,self.onsuccess,None,limit self.currentlimitargskwargs
def onfailself:
self.stillrunningflag.clear
self.failure
def onsuccessselfpath:
self.stillrunningflag.clear
self.successpath
def resetself:
self.treecanvas.deleteall
self.canvas.reset
time.sleepSLEEPAMOUNT
self.currentlimit
self.setlimitselfcurrentlimit
self.initalnode.resetnode
self.currentnode self.initalnode
def runself:
while True :
superIterativeDeepeningSearchselfrun
ifselfgetrunningflagisset:
if selfstillrunningflag.isset:
if self.stillunexplored :
self.reset
else:
self.onfail
else :
return
else :
self.onfail
return
class UniformCostSearchBaseAlgorithm:
def expandnodeself:
superUniformCostSearchselfexpandnode
self.fringe.sort
class GreedyBestFirstSearchBaseAlgorithm:
def expandnodeself:
superGreedyBestFirstSearchselfexpandnode
children self.currentnode.getchildren
for child in children:
child.setvaluechildgetnodeheurastic
self.fringe.sort
class AStarSearchBaseAlgorithm:
def expandnodeself:
superAStarSearchselfexpandnode
children self.currentnode.getchildren
for child in children:
child.setvaluechildgetnodeheurasticchild.getcost
self.fringe.sort
Implement RBFS and Beam Search to this code base
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