Question: GeneralUsing Lightwave do the following: 1 ) Create a 3 D model of an Egyptian pyramid. The pyramid should have 4 sides,each side a single

GeneralUsing Lightwave do the following:1) Create a 3D model of an Egyptian pyramid. The pyramid should have 4 sides,each side a single triangle. The pyramid should be 100 feet tall. The base of the
pyramid should be 120 feet wide. Set the units of measurement in Lightwave toEnglish (inches/feet). The name of your model will be pyramid.lwo.2) Texture the model with an image of bricks similar to the actual pyramids inEgypt. The title of your texture should be bricks.bmp. The format of the texturefile is BMP 24-bit color. The image should be square (same width and height).The resolution of the image should be a power of 2(64x64,128x128,256x256,etc.) The reason for this is because graphics cards can generally only processsquare textures that are a power of 2.3) The model will contain exactly 5 vertices and 4 polygons. Each polygon willconsist of exactly 3 vertices (a triangle). Remove any polygons from the modelthat are not triangles. The reason for this is because graphics cards can generallyonly draw triangles in 3D.4) When working on your model, keep the model file (lwo file) and the texture file(bmp file) in the same directory on your computer. The reason for this is soLightwave can easily locate the texture file

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