Question: Given the following class: #include #include using namespace std; class Restaurant { public: void SetName(string restaurantName); // Mutator void SetRating(int userRating); // Mutator string GetName()

 Given the following class: #include #include using namespace std; class Restaurant

Given the following class: #include #include using namespace std; class Restaurant { public: void SetName(string restaurantName); // Mutator void SetRating(int userRating); // Mutator string GetName() const; // Accessor int GetRating() const; // Accessor void Print() const; // Accessor private: string name; int rating; void Restaurant::SetName(string restaurantName) { name = restaurantName; > void Restaurant :: Setrating(int userrating) { rating = userRating; 1 string Restaurant::GetName() const { return name; } int Restaurant::GetRating() const { return rating; } void Restaurant::Print() const { cout

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