Question: Given the OpenGL command gluLookAt(2, 5, 3, 8, 2, 3, 0, 1, 1). Calculate the direction of positive z-axis of the camera coordinate system and

 Given the OpenGL command gluLookAt(2, 5, 3, 8, 2, 3, 0,

Given the OpenGL command gluLookAt(2, 5, 3, 8, 2, 3, 0, 1, 1). Calculate the direction of positive z-axis of the camera coordinate system and the model-view matrix that transforms object coordinates to camera (eye) coordinates. Given the OpenGL command gluLookAt(2, 5, 3, 8, 2, 3, 0, 1, 1). Calculate the direction of positive z-axis of the camera coordinate system and the model-view matrix that transforms object coordinates to camera (eye) coordinates

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