Question: H Project Overview Action Works Inc. plans to create a new innovative educational mobile game to address potential young game players. The game will employ

H Project Overview Action Works Inc. plans to
H Project Overview Action Works Inc. plans to
H Project Overview Action Works Inc. plans to
H Project Overview Action Works Inc. plans to create a new innovative educational mobile game to address potential young game players. The game will employ an efficient and innovative graphical user interface to be fun, competitive, rewarding, interactive, and attention-grabbing. If designed wisely, this game will be a great way to get learners (player) to commence a beneficial learning experience The game should be interactive and experiential in nature, where players are able to see the results of their decisions in real time, and they can also change their choices and experiment with how they could improve their performance by trying things differently. To avoid boredom, the game should be challenging enough. A challenging game will entice more players to participate, resulting in higher levels of engagement. To provide the best play experience for the players, the game will make use of smartphone features and sensors such as NFC, GPS, accelerometer, gyroscope, digital compass, augmented and virtual reality (AR & VR). Players can create and customize their own avatars to play in the game after creating an account. These accounts should keep a complete and secure profile for each player, as wel dus allow the players to view various information about their activities, game levels, and in-app purchases. Players need to know what they are expected to do and how the game is played in order to succeed Thus, the game should include clear and concise instructions. Such an app must capitalize on its large player base and effectively monetize the game through advertising, sponsorships partnerships, in-app purchases, etc. Edu Touch was hired as the project's educational consultant for a lumpsum payment of S20,000 because Action Works lacked the knowledge of developing educational games. Dereck Tucker. Action Works financial controller, estimated the project's budget to be around $150,000. This is in addition to the 515.000 set aside for project team training More information about the game's features will be provided in an interview with stakeholders which your instructor will announce later Project Requirements Be Window 1. Form groups of 4 to 5 people and appoint a leader for each. Group formation must be completed by the end of Week 1 3:04 AM 66F 4 0 ENG 3/1/2022 D TOUS ol 2. Students are required to initiate the project by developing the Project Charter and Stakeholder Register 3. Students are required to obtain the required specifications and features of the application through two proper methods. One method must be interviewing. An interview with the project's sponsor/owner will be arranged in class. For the second method, students should choose one of the methods explained in the project scope management chapter (i.e. focus groups, facilitated workshops, using group creativity, decision-making Trastructor Dr. Moun Aljander techniques, questionnaires and surveys, observation, and benchmarking). These specifications should be documented in a System Requirement Specification (SRS) document. (An SRS template will be provided by your instructor). 4. Students are required to plan for the project's scope, time, cost, people, quality, risk, and communication and document all the planning in the form of the following documents a. Project oganization b. Work Breakdown Structure (WBS) e Gantt chart d. Cost estimates et Quality control plan Risk manerement plan 66F ~ 404 40 ENG 2:05 AM 1/1/2022 Free WorSTOTIS 4. Students are required to plan for the project's scope, time, cost, people, quality, risk, and communication and document all the planning in the form of the following documents: a. Project oganization b. Work Breakdown Structure (WBS) c. Gantt chart d. Cost estimates e. Quality control plan f. Risk management plan g Communication management plan 5. Students are required to develop a mobile application prototype (a complete detailed interface of the app) considering the users' and sponsors' requirements using Adobe XD software or any other relevant software that allows saving the projqet in a file. 6. Each team must provide evidence of progress through the group discussion feature and files repositories on MS Teams. (The instructor will create these groups on MS Teams where all discussions, progress and documentation are made there for each group). In addition, the instructor will call frequent progress meetings as outlined in the course syllabus. Submission Requirements: Submission of the project will be divided into four parts as detailed below: Submission H Project Overview Action Works Inc. plans to create a new innovative educational mobile game to address potential young game players. The game will employ an efficient and innovative graphical user interface to be fun, competitive, rewarding, interactive, and attention-grabbing. If designed wisely, this game will be a great way to get learners (player) to commence a beneficial learning experience The game should be interactive and experiential in nature, where players are able to see the results of their decisions in real time, and they can also change their choices and experiment with how they could improve their performance by trying things differently. To avoid boredom, the game should be challenging enough. A challenging game will entice more players to participate, resulting in higher levels of engagement. To provide the best play experience for the players, the game will make use of smartphone features and sensors such as NFC, GPS, accelerometer, gyroscope, digital compass, augmented and virtual reality (AR & VR). Players can create and customize their own avatars to play in the game after creating an account. These accounts should keep a complete and secure profile for each player, as wel dus allow the players to view various information about their activities, game levels, and in-app purchases. Players need to know what they are expected to do and how the game is played in order to succeed Thus, the game should include clear and concise instructions. Such an app must capitalize on its large player base and effectively monetize the game through advertising, sponsorships partnerships, in-app purchases, etc. Edu Touch was hired as the project's educational consultant for a lumpsum payment of S20,000 because Action Works lacked the knowledge of developing educational games. Dereck Tucker. Action Works financial controller, estimated the project's budget to be around $150,000. This is in addition to the 515.000 set aside for project team training More information about the game's features will be provided in an interview with stakeholders which your instructor will announce later Project Requirements Be Window 1. Form groups of 4 to 5 people and appoint a leader for each. Group formation must be completed by the end of Week 1 3:04 AM 66F 4 0 ENG 3/1/2022 D TOUS ol 2. Students are required to initiate the project by developing the Project Charter and Stakeholder Register 3. Students are required to obtain the required specifications and features of the application through two proper methods. One method must be interviewing. An interview with the project's sponsor/owner will be arranged in class. For the second method, students should choose one of the methods explained in the project scope management chapter (i.e. focus groups, facilitated workshops, using group creativity, decision-making Trastructor Dr. Moun Aljander techniques, questionnaires and surveys, observation, and benchmarking). These specifications should be documented in a System Requirement Specification (SRS) document. (An SRS template will be provided by your instructor). 4. Students are required to plan for the project's scope, time, cost, people, quality, risk, and communication and document all the planning in the form of the following documents a. Project oganization b. Work Breakdown Structure (WBS) e Gantt chart d. Cost estimates et Quality control plan Risk manerement plan 66F ~ 404 40 ENG 2:05 AM 1/1/2022 Free WorSTOTIS 4. Students are required to plan for the project's scope, time, cost, people, quality, risk, and communication and document all the planning in the form of the following documents: a. Project oganization b. Work Breakdown Structure (WBS) c. Gantt chart d. Cost estimates e. Quality control plan f. Risk management plan g Communication management plan 5. Students are required to develop a mobile application prototype (a complete detailed interface of the app) considering the users' and sponsors' requirements using Adobe XD software or any other relevant software that allows saving the projqet in a file. 6. Each team must provide evidence of progress through the group discussion feature and files repositories on MS Teams. (The instructor will create these groups on MS Teams where all discussions, progress and documentation are made there for each group). In addition, the instructor will call frequent progress meetings as outlined in the course syllabus. Submission Requirements: Submission of the project will be divided into four parts as detailed below: Submission

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