Question: Hello, I made a code using the processing ide and I want you to add one simple thing to the code. A cherry blossom border

Hello, I made a code using the processing ide and I want you to add one simple thing to the code. A cherry blossom border that overlaps the code. It should fit the full screen. I will leave my code here and I showed you a picture of the image so you can get a good idea of how it should look like. The cherry blossom image is called "cherryblossom.png". Please make it very simple. Just this cherry blossom border is all I want added to make my sketch look good:
//SPACE TO JUMP
import processing.sound.*;
// ArrayLists that store coordinates of the mountains
ArrayList mountain1= new ArrayList();
ArrayList mountain2= new ArrayList();
ArrayList mountain3= new ArrayList();
// Mountain variable properties
float m1y, m2y, m3y;
float m1s =100, m2s =50, m3s =25;
// Sprite animation frames
PImage[] runFrames = new PImage[8];
int frameIndex =0;
int frameDelay =8; // Controls the speed of the frame
int frameCounter =0; // Frame counter to manage animation timing
// File that will run sound
SoundFile runningSound;
// Variables that control jumping
float jumpForce =-10; // jump force
float gravity =0.6; // Gravity pulling the sprite down
float yVelocity =0; // Vertical velocity
float characterY; // Character's vertical position
boolean isJumping = false; // Flag to track if the character is currently jumping
void setup(){
size(1080,720);
m1y = height/2;
m2y = height/4;
m3y = height /6;
generate(mountain1, m1y, m1s);
generate(mountain2, m2y, m2s);
generate(mountain3, m3y, m3s);
noStroke();
// Load sprite images
for (int i =0; i runFrames.length; i++){
runFrames[i]= loadImage("run-"+(i+1)+".png");
}
// Load sound file
runningSound = new SoundFile(this, "running3.mp3");
// Set character's initial position
characterY = height /2;
}
void draw(){
background(100,200,255);
// Move mountains
move(mountain1,4, m1y, m1s);
move(mountain2,2, m2y, m2s);
move(mountain3,1, m3y, m3s);
// Show mountains
fill(169,36,178);
show(mountain3);
fill(174,89,180);
show(mountain2);
fill(255,200,200);
show(mountain1);
// Animate sprite
if (frameCounter++% frameDelay ==0){
frameIndex =(frameIndex +1)% runFrames.length;
}
image(runFrames[frameIndex], width/2- runFrames[frameIndex].width/2, characterY - runFrames[frameIndex].height/2);
// Apply gravity and update sprites position
if (isJumping){
yVelocity += gravity;
characterY += yVelocity;
// Checks if the sprite has landed on the ground
if (characterY >= height /2){
characterY = height /2;
yVelocity =0;
isJumping = false;
}
}
}
void move(ArrayList mountain, float speed, float y, float size){
for (int i =0; i mountain.size(); i++){
mountain.get(i).x -= speed;
}
if (mountain.get(0).x 0){
mountain.remove(0);
}
while (mountain.get(mountain.size()-1).x width +2* size){
mountain.add(new PVector(mountain.get(mountain.size()-1).x + size + random(-size/2, size/2), y + random(-size, size)));
}
}
void generate(ArrayList mountain, float y, float size){
mountain.add(new PVector(0, y + random(-size, size)));
while (mountain.get(mountain.size()-1).x width){
mountain.add(new PVector(mountain.get(mountain.size()-1).x + size + random(-size/2, size/2), y + random(-size, size)));
}
}
void show(ArrayList mountain){
beginShape();
vertex(width, height);
vertex(0, height);
for (int i =0; i mountain.size(); i++){
vertex(mountain.get(i).x, mountain.get(i).y);
}
endShape(CLOSE);
}
// Function to handle key press events
void keyPressed(){
if (key =='' && !isJumping){
yVelocity = jumpForce;
isJumping = true;
runningSound.play(); // Plays this sound when the user jumps
}
}
Hello, I made a code using the processing ide and

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