Question: Hello, my processing code has a syntax error. It says Error on parameter or method declaration near String [ ] backgrounds = { beach .
Hello, my processing code has a syntax error. It says "Error on parameter or method declaration near String backgrounds beachpng
Can you please fix this minor error? Here is the code:
import processing.core.; import core processing library
PImage sprite, beach, landscape, school; Declare image variables
PApplet p; Declare PApplet variable
String backgrounds beachpng "landscape.png "schoolipng.png; Array for background images
String sounds beachsoundmp "landscapesound.mp "schoolsound.mp; Array for sound files
int currentScene ; Track current scene index
int spriteX ; Initial sprite position
boolean walking false; Flag to control walking animation
boolean walkingRight true; Direction of sprite movement
void setup
p this; Assign PApplet instance
size; Set window size
Load images and sounds
sprite loadImagepngeggpng;
beach loadImagebeachpng;
landscape loadImagelandscapepng;
school loadImageschoolipngpng;
Randomly shuffle background and sound order
shufflebackgrounds sounds;
void draw
backgroundloadImagebackgroundscurrentScene; Set background image
Handle sprite movement
if walking
if walkingRight
spriteX ; Move sprite right
if spriteX sprite.width width
walking false; Stop walking at screen edge
playNextSound; Play next scene's sound
currentScene currentScene backgrounds.length; Wrap around to next scene
else
spriteX ; Move sprite left
if spriteX
walking false; Stop walking at screen edge left side
playNextSound; Play next scene's sound
currentScene currentScene backgrounds.length backgrounds.length; Wrap around to previous scene
Draw sprite based on direction
if walkingRight
imagesprite spriteX, height sprite.height;
else
imagesprite spriteX sprite.width, height sprite.height, sprite.width, sprite.height; Flip image horizontally
Stop the program after completing all scenes
if currentScene && walking
noLoop;
void mousePressed
walking true; Start walking animation on mouse press
if spriteX width
walkingRight false; Start walking left if clicked on the right half
void playNextSound
Play the sound file corresponding to the current scene
SoundFile sound new SoundFilep soundscurrentScene;
sound.play;
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